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AI Insights · Timothy · September 2022

Top 5 Virtual Pet Apps on Android in the US - Q3 2022

In Q3 2022, the top 5 virtual pet apps on Android in the US saw varied performance in terms of downloads, revenue, and active users. Discover the key trends and insights from Sensor Tower data.

Top 5 Virtual Pet Apps on Android in the US - Q3 2022

The third quarter of 2022 showcased interesting trends for the top 5 virtual pet applications on the Android platform in the United States. Here’s a detailed look at their performance based on Sensor Tower data.

Cat Game - The Cats Collector! from Mino Games showed a fluctuating trend in weekly revenue, peaking at approximately $23K in mid-July before experiencing a decline to around $11K in mid-September. Weekly downloads were relatively stable, with a peak of 4.5K in mid-July. Weekly active users also exhibited a consistent pattern, peaking at 19.1K in mid-July and ending the quarter at around 16.8K.

My Cat - Virtual pet simulator by Appsyoulove saw a peak in weekly revenue at $8K in early August before declining to about $4.4K by the end of September. Downloads reached their highest at 17.7K in early July but dropped significantly to around 6.3K by the end of September. Weekly active users followed a similar trend, starting at 66.9K in late June and decreasing to approximately 37.7K by the end of the quarter.

My Talking Tom 2 from Outfit7 Limited maintained a steady performance in weekly revenue, hovering around $5.5K with minor fluctuations throughout the quarter. Downloads were consistently high, peaking at 70.4K in early July and tapering off to about 36.8K by the end of September. Active users remained robust, starting at 583K in late June and ending the quarter at around 528K.

My Talking Angela 2, also from Outfit7 Limited, experienced a decline in weekly revenue from $5.5K in late June to about $2.8K by the end of September. Downloads peaked at 74.8K in mid-July before declining to approximately 31.3K by the end of the quarter. Active users followed a similar downward trend, starting at 195K in late June and ending at around 169K.

Mochicats Collection from Sanctum Games Limited, a newer entrant released in mid-July, saw its weekly revenue peak at $8K in mid-August before settling at around $4.5K by the end of September. Downloads peaked at 54.9K in late July, while weekly active users reached their highest at 74.5K in early August, ending the quarter at approximately 33.2K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022